Writing Samples
Bark Sheet
Barks for a multiplayer horde-based fps game, The 6th Planet, where the player picks from 6 unique and interesting characters, battling against hordes of invading robots and mutants in a futuristic city on an alien planet. Below are typical barks that a player might hear from their or their teammate’s characters throughout a level. In this case, the level’s objective is to go through the city and find a hacker’s computer which has information on the origin of the attacking robots.
​
The characters are: a psychic knight, a pyrokinetic scoundrel, a living storm in humanoid form, a multi-armed mutant soldier, a half-robot cowboy enthusiast, and a mushroom priest controlling a corpse. (not yet included in this Bark Sheet)
​
They fight against hordes of robots and mutants, with several of the enemies also having unique abilities which the players have to adapt to.
Design Document
A design document for a story-focused roguelite RPG called The Tower, inspired by Transistor, Nier Automata, and Darkest Dungeon. This document covers the combat system, combat resources, difficulty/ progression, characters and classes, setting information, level design, and inspirations.
World Building
A One-Page world building example I Say, Is That An Imp? a social stealth game, where the right level of reputation is better than any cloak and dagger. To save the Fae of the woods, the Imp must disguise as the island's Human inhabitance and cause havoc among the industrious island nation's factions. This is a game where the right word or moment of interaction will do more than any shadowy corner.
It is a balancing act of power, where any one faction would cause a coup and lead to the destruction the Fae's homes and an island divided means that it is vulnerable to war from outside powers/.
Prose
One Last Stop, Then The Apocalypse, the opening and first chapter to a sci-fi short story, following the embodiment of entropy as they explore the universe and more, learning why people do what they do and what parts, if any, are worth holding off the end of everything for just a bit longer.